“1” selects vertices, “2” selects edges, and “3” selects faces. Tip: You can change the way Blender selects parts of the object’s mesh using the “1”, “2” and “3” hotkeys, while in Edit Mode. Here are my results after playing around a bit (I added two new loop cuts and used grab (“G”) to pull the mesh around): It might also help to add several more loop cuts with “Control + R”. Switch back to edit mode by hitting “Tab”, then start making changes to the new sprinkle by grabbing (“G”), scaling (“S”), and rotating (“R”) the mesh to change the sprinkle’s length and curvature. With the sprinkle selected in Object Mode, hit “Shift + D” to duplicate the sprinkle. We can also right-click on the sprinkle and choose “shade smooth” to make it look a little bit nicer: Our sprinkle is now looking a lot better. Left-click to confirm, then slide the loop cut towards the end of the sprinkle, and left-click again to set the final position:įollow these steps twice, to create loop cuts near both ends of the sprinkle:.“Control + R” to start the loop cut, which will bring up a small yellow ring at the point where the loop cut will be inserted:.We can fix this by altering our mesh with “Control + R”, which will let us add a “loop cut” to the sprinkle’s mesh. We can change their shape with a subsurface modifier (in this case, “Subdivision Subsurface”): They should be rounded at the ends (less “sharp”) and should be different colors as well. Our next task is to improve our sprinkles a little bit. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here. You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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